Super Happy Magic Forest

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Super Happy Magic Forest

The heroes quest on Spookyween to stop whatever is menacing the pumpkin patch and find that a headless skeleton is using pumpkins as a head.

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Series 1
To avoid Herbert’s surprise visits via his tunnels in the Big Birch, the other heroes take any quest and must deal with an angry plant!
The heroes are lured away by a cloaked figure to compete for the title of Quester of the Year, leaving the forest with no-one to protect its scones.
The heroes set out on a quest to find out who is draining colour from the forest and muster all their positivity to save it from greyness.
When Hoofius plays his grandfaun’s old magical panpipes, his friends do exactly what he asks them to do - perfect for leading a quest... or so he thinks!
Forest inspectors pay the forest a visit to check its super-happy status. Friendlyface sends the heroes on outlandish quests to guarantee results.
The heroes are made to clean the Cave of Mirrors as punishment for frolicking before a quest is complete, and they accidentally release the Party Harpy.
Twinkle uses her excellent pocket beast card skills when on a quest to rescue the missing Council of Happiness from Grackle the Giant.
The heroes and the Council of Happiness swap jobs, and when the council fail in their quest, the whole forest is at risk of being flooded by Stinkystuff.
While questing to keep her hero safe on her long journey, superfan Blossom fusses and frets too much, making things awkward.
Much to Trevor’s irritation, a rare phoenix woodpecker takes a liking to him - so he demands an immediate quest to return the bird to its real home.
When the heroes are faced with the Goblin King moving into the Big Birch, they decide to invent a quest that will soon have him running back home.
Herbert is starting to feel his age and secretly drinks from the Fountain of Youth. However, his desire to be young puts the whole quest in jeopardy.
The tired heroes must quest to find out and stop whatever is making the loud wailing noise that has kept the residents of the forest up all night.
The heroes go on a quest to get Hoofius’s Toby Jug back from the depths of the Riddling Ruins and are faced with a series of puzzles and traps to solve.
Blossom insists on saving her bath bomb treasure for later and takes it with her on a quest to save Merhaven from an angry seaweed.
When a witch struggles to master her new wand, Twinkle decides to have a go, only to make her friends vanish. She must now go on a solo quest to find them.
Mr Friendlyface accompanies the heroes on a quest and makes everything worse by angering a Big Ole Worm, putting all their lives in danger.
When tasked with the simple quest of building a flat-packed wardrobe, the heroes fail to read the instructions and are whirled into a wonky world.
Twinkle feels she is being taken for granted by the other heroes, so she joins the Fairy Squad when they arrive.
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