Odd Squad

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Odd Squad

Onom must rescue Opie from a locked room before HQ completely falls apart.

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August 2026
When Captain O turns into a cursed cowboy, Omni and Ook must find a way to remove the curse before she causes complete chaos around HQ.
July 2026
Orwell and Okra must stop a flying machine from stinking up Odd Squad’s favourite places.
Omni and Osric are desperate to get off the night shift and go to a party, but first they have to stop a mysterious villain.
On their first case together, Osric and Omni try to stop a Roman gladiator from causing ancient oddness.
On the town’s 100th-year anniversary party, Ozzie and Onom must stop Tracey Trifler from covering the town in trifle.
Orli has to help new recruit Osric complete his training, but his fear of certain numbers becomes a big problem.
Omni and Onom must track down a mysterious creature that has a very peculiar habit.
Opie must collect enough money to pay for Captain O’s ten-layer birthday cake.
Orli and Ozzie must find two grown-ups who get lost in HQ’s most dangerous areas.
The Odd Squad go undercover at a villain wedding to stop the guests from creating mass oddness.
Ozzie and Orli travel back in time and make their way through a medieval castle to save the Odd Squad.
Ozzie and Orli must stop the villainous Knights of the Square Table from turning things to stone.
Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
Ozzie and Orli go on a mission to catch the villain who is ruining the Triangle Sisters’ cafe.
Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
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