Odd Squad

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Odd Squad

Orwell and Onom must protect the world against Odd Squad’s greatest secret: a giant monster that sleeps in the basement and will wake up at some point this year.

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November 2024
Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
Orli takes on too many jobs. She must juggle questioning a villain, changing the watermelon, and her commitments to various Odd Squad societies on the same day.
Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
When he's unable to use the tube system, Onom has to use different types of transport to get 15 creature eggs to Orli and Ozzie before it’s too late.
When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
When the Odd Squad realise two dastardly villains are set to win Villain of the Year, they attempt to help a less frightening foe to victory.
When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
In this musical episode, agents Ostin and Olyla tell the story of their face off against The Music Maestro, and how they learnt to sing and dance to solve cases.
Ozzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
Two strange villains team up to stop Orli from making it to her Odd Squad UK exam so that she will fail and be sent back to Niagara Falls.
Odd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzi, who has a bad case of the Saturdays.
When things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
When the exclusive Club 37 opens up in HQ, Orli and Ozzie set out to crack 37 cases so they can enter it. But with more fun clubs opening, will the agents’ club obsession get the better of them?
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
With oddness unleashed in HQ and across town, Ozzie and Orli must find enough agents to help shut the containment units.
When villains break into Odd Squad HQ, the agents must figure out where they're heading before they unleash oddness everywhere!
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