Ninja Express

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Ninja Express

Desperate to learn magic, Merlin's apprentice, Merlina, orders a magic wand. However, mayhem ensues when the inexperienced wizard transforms everyone around her including the Ninjas!

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Series 1
A fairy-tale princess being pestered by an annoying prince orders a new dragon from the Ninjas, who return with the most ferocious monster of them all - a T-Rex.
Two sisters arguing over tidying up their house end up with a bigger problem when the Ninjas deliver two cleaning robots from the future who are planning a robotic rebellion.
A Viking Captain summons the Ninjas to find him a steady beat to get his oarsmen moving in time and outrun his rival, Captain Bullyson.
Felix asks the Ninjas for a superpower so that he can meet Mega Powerful Man.
When their dear friend and very first customer, Bonnie, orders a tent, the Ninjas travel down memory lane as they recount their first meeting and first ever delivery!
Merlina summons the Ninjas to find her an amazing magic trick to impress the judges.
A scientist borrows the Ninjas’ powers and takes her pet bird on a trip around the world.
Desperate for peace and quiet, an alien leader orders an entertainer.
The Ninjas realise that a spy has been following them to help a copycat.
A trainee witch asks the Ninjas to find her a cat so she can pass her magic exam.
Twin sisters ask the Ninjas to help them find them another flying rug to replace the one that they ripped, but it's Konpeki’s pet snails who save the day.
In preparation for his mother's visit, an orc summons the Ninjas to find an orc cleaner to make his house dirty again after two fairies cleaned up his mess.
A girl orders a beatboxing teacher after seeing a professional beatboxer in the park. However, the Ninjas must first figure out what beatboxing is.
Keen to join a race with her classmates, a cavegirl orders a tame T-rex from the Ninjas. But they must work together with her teacher to train the unruly dinosaur.
Coach is in need of a ping-pong player for a charity competition.
While searching for the mysterious yeti, online adventurer Daiyu orders a can opener. However, as they try to deliver, the Ninjas realise the yeti doesn’t want to be found.
A nightwatchman at a museum is baffled when an Egyptian exhibition keeps moving around, so he asks the Ninjas to deliver a detective who can solve the mystery.
A brave little girl orders a shield to protect her from a monster.
After some playful gnomes take her phone, a mum and her son ask the Ninjas for help.
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