LEGO Masters Australia

Last episode
1:45:00
LEGO Masters Australia

Brand new series - T Minus Ten / All In: The teams create builds that are fired towards space on a rocket, then build platforms that connect with a ball rolling through a pipe. (S5 Ep7)

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Series 5
1:55:00
Brand new series - Secrets, Mysteries & Conspiracies: The Grand Masters must build Lego models that represent secrets, mysteries or conspiracy theories. (S5 Ep6)
Brand new series - Up It Goes: The Grand Masters have just seven hours to create their builds and to engineer a mechanism that lifts their creations up a six-metre vertical wire. (S5 Ep5)
Brand new series - Rollercoasters: The contestants build a motorised rollercoaster cart. It can be in any theme that they like, but it must survive the rollercoaster test track. (S5 Ep4)
Brand new series - Is It Fake?: The teams replicate items from the 1950s Blake and Brickman Detective Agency's office. They'll be judged on difficulty, with bonus points available. (S5 Ep3)
Series 3
The Grand Finale: The teams have 28 hours to build anything they fancy, which will be judged by 250 members of the public. Who'll win the $100k and Lego crown? (S3 Ep14)
Series 5
Brand new series - Over the Falls: The Grand Master teams must make a build which tells a story both as it goes over a waterfall, and as it crashes on the rocks below. (S5 Ep2)
Series 3
Out on a Limb: The remaining teams are given 10 hours to do up an empty tree branch that was connected to a life-size Lego tree. (S3 Ep13)
Series 5
Brand new series - City in the Sky: Previous winners and finalists return for a Grand Masters special series. First up, they must create a world suspended high in the sky. (S5 Ep1)
Series 3
House of Colour: The teams are given pre-built, identical, greyscale houses and have 12 hours to bring them to life with colour. (S3 Ep12)
Heroic Moment of Impact: The teams have 10 hours to create an action scene from the Marvel Cinematic Universe. (S3 Ep11)
No Wheels Race and Dream Home: The teams make vehicles - without using wheels and tyres - that can go down a purpose-built track in the quickest times possible. (S3 Ep10)
Arcade Game: The teams have 12 hours to build an original arcade game based on a blind minifig pick. The winner will receive immunity from the next elimination. (S3 Ep9)
Four Seasons: The teams must use base plates representing summer, autumn, winter and spring, in a test of art, technical ability and storytelling. (S3 Ep8)
Will It Fly & Go Big or Go Home: The teams have five hours to build something that can float for 10 seconds, suspended from a helium balloon. (S3 Ep7)
Cut in Half: After choosing from a range of things that have been sliced in half, the teams then make a creation that bolts on where the missing half used to be. (S3 Ep6)
Hero's Quest: The builders have 12 hours to create an adventure from a part of a map. And the winners will get immunity from the following elimination. (S3 Ep5)
Fantastical Beasts/Mission to Mars: The teams have six hours to build a fantastical beast, and eight hours to make a module to go inside a space shuttle. (S3 Ep4)
Snow Globe: In the first elimination round, the teams have 10 hours to design and build a creation of their choice that looks wonderful in a snow globe. (S3 Ep3)
Castles and Cannonballs: The builders have eight hours to assemble a castle, which is then plonked at the end of a bowling lane and smashed by a bowling ball. (S3 Ep2)
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