A Kind Of Spark

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A Kind Of Spark

Addie’s memorial has made her a local hero, but the attention of a mean-spirited troll signals the start of a new mystery. Who is LostGirl22? And what is her problem with Juniper?

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Series 1
Miss Murphy’s true nature is revealed, and Audrey works out what happened to Maggie. Addie makes one final plea for her memorial – will Juniper do the right thing?
Keedie is in burnout after the drama at school. Can Addie help her and find out what happened in Miss Murphy’s office all those years ago. Can Frank and Nina find a lost tortoise?
It’s the day of Addie’s performance, but there is even more drama behind the scenes as Emily’s jealousy reaches breaking point. With Maggie in prison, Elinor plans a daring rescue.
Inner truths are revealed at Addie’s first sleepover, but when Jenna asks awkward questions about Miss Murphy, Keedie clams up. In the 16th century, a jailbreak is planned.
Addie’s fundraising campaign disrupts a beloved village event, and Maggie’s attempts to get help end in disaster.
Addie is determined to make Nina and Keedie’s party the best ever, but the plan falls apart when Emily blags a ticket. Meanwhile, a party in the 16th century puts Maggie in danger.
A trip to the big city leads to a shocking discovery about Maggie’s disappearance, and Nina and Keedie build a shaky truce while party shopping.
Addie and Audrey’s friendship blossoms as they go door-to-door to spread the word about Juniper’s witches. Maggie starts a secret rebellion, putting her at odds with Elinor.
Growing up is hard; growing up autistic is harder. Can Addie work out what’s next?
Series 1
Addie bravely presents her memorial idea to the old-fashioned village council, and in 16th-century Juniper, Maggie stands up to a fearsome witch hunter.
Sparky autistic teen Addie campaigns for a witch memorial and uncovers a mystery.
Series 1
Addie has a meltdown on a school trip and finds a strange witch jar. It’s the start of a life-changing adventure full of friendship, frenemies and a mystery that must be solved.
Series 2
Do Good Books is up for sale, and Bonnie is banned from Juniper. However, when the gang find a final clue for the mysterious safe, there might be a way to save both the shop and Bonnie.
With everyone in Juniper looking for them, Addie follows runaway Bonnie to the seaside. Addie knows she must convince Bonnie to go home - but how?
The Founders’ Day dance takes Juniper back to 1944. Addie feels on top of the world, but a well-meaning mistake threatens to undo all her good work.
Addie’s council event hangs in the balance when a grumpy Miriam refuses to reveal her secret. Meanwhile, Iona holds band auditions and finds a surprising lead singer.
Bonnie causes chaos in the Darrow house by turning a sleepover into a party. Meanwhile, a clue brings Addie closer to solving the bookshop mystery.
Addie is on the hunt for a good news story about Juniper, but Bonnie is determined to prove there isn’t one. Could the bookshop provide the answer Addie is looking for?
Audrey organises a Shark Day for Addie as a way to break her big news. However, Jenna’s crush, Emily’s guilt and a break-in at the shop threaten to derail Audrey’s plans.
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