Thunderbirds Are Go!

Last episode
25:00
Thunderbirds Are Go!

Tracey Island is under a terrible attack by International Rescue's enemies, and the team are running out of time to save themselves.

Catching up on Thunderbirds Are Go!?

Don't want to miss an episode anymore? Set up a free alarm and receive an email when new episodes are available. Handy!

Series 3
30:00
International Rescue attempt their most difficult mission ever while defending Tracy Island from a dangerous assault.
30:00
Two Rescue Scouts get locked inside an antiquated Crablogger vehicle in the middle of a forest fire. The Tracys respond and assist both on land and in the sky to rescue the scouts and put out the fires.
30:00
A herpetologist is bitten by a rare spider in a dense rainforest, and a carrier drone containing anti-venom goes off course. Kayo, Scott and Virgil fly to the scene to find the drone before it's too late.
30:00
An urban explorer named Scraps gets trapped inside an underground trash mine. Scott, Gordon and Virgil investigate with the help of Thunderbird 2 and the Mole POD.
30:00
In order to build a T-Drive engine for the Zero-X, Brains needs help from the Mechanic. Trouble is, the Mechanic is locked inside a space prison known as The Hex.
30:00
The Tracys attend the prestigious Global Air Show, and a test pilot unveils the ultra-fast 'Icarus' superjet.
30:00
Lady Penelope and Parker are testing out FAB2, a luxury yacht, when they receive a distress call from a nearby tanker. A Tsunami has erupted, and a massive wave is headed for the stalled tanker's location.
30:00
An avalanche traps blogger Brandon Berringer and his pal Goose in a treacherous snowy basin. Scott, Alan and Virgil must work carefully to dig out Brandon without triggering a second disaster with their vehicles.
30:00
Lady Penelope, Parker and Sherbert answer a distress call from Parker's old acquaintances - Light Fingered Fred and Gomez. The distress turns out to be a ruse.
25:00
A young GDF guard gets trapped inside a radioactive, and possibly haunted, nuclear facility. Scott goes in to assist, with help from GDF Lieutenant Marion Van Arkle.
30:00
The chase is on and Kayo and Alan must work quickly to re-capture Thunderbird 3 from Havoc. Meanwhile, Scott's efforts to extract the escape pod run into additional complications.
30:00
Through the use of archive footage, Brains informs the team of a discovery, but in order to gather more information, our heroes split into groups and search for an escape pod missing since Jeff Tracy's crash.
30:00
Gordon travels in Thunderbird 4 to recover Braman but discovers that the Chaos Crew have gotten to the robot first - an underwater battle ensues and both Thunderbird 4 and Gordon are harmed.
30:00
IR receives a distress call from the Calypso, a space vessel returning from a long mission. Scott and Virgil get aboard the plummeting ship and locate the disoriented crew along with an old robot named Braman, who sent the original distress call.
30:00
Kayo, with the help of a futuristic game creator that only talks like a wizard, must play through a futuristic holo-game called Cavern Quest to stop The Chaos Crew from stealing a powerful piece of technology.
30:00
When two scientists notice a huge section of coral reef bleaching from acidic waters, Gordon launches in Thunderbird 4 to discover the cause. Under the water, he finds a sunken cargo ship containing dangerous acidic materials.
30:00
21st-century animated reboot. Virgil and Gordon team up with a retired well-capping specialist to plug a dangerous gas leak in a hydro methane reserve.
30:00
21st-century animated reboot of the classic series created by Gerry Anderson. When two space freighters crash in low-earth orbit, Alan and John must evacuate the hot-headed pilots from a dangerous debris field.
30:00
Lady Penelope and Parker compete in a desert motor race with FAB1 and a racer named Jensen Hunt, but the Chaos Crew soon arrive on the scene.
Archive