Alphablocks

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Alphablocks

Uncertain about jumping to the top of the vowels’ acrobatic tower, Alphablock U rejects the offer of a crash MAT, a safety NET and new KIT. But, excited to HOP, he goes UP at last.

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Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. When a flying-saucer crash lands, F makes a new friend.
Series 5
Alphablocks O and G search for T. A DOG helps, but they lose it. They run on a LOG, then make a BOG to attract the dog. The dog finds T lost in a FOG. They make a POT and have tea.
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. It's big bop night, but bass player B falls out with drummer D over musical differences.
Series 5
Searching for treasure, the Alphablocks ride towards a BIG tree on the back of a PIG. They feed it a FIG and accidentally make it a WIG. At the tree, they DIG up something unusual.
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. H makes a hen, who lays an egg, which rolls away. The Alphablocks hop to it and give chase.
Series 5
Alphablock E searches for a home for Ned the frog. They have no luck with a BED, a DEN or a PEN, which belongs to a cross HEN. Then, a VET suggests somewhere WET. Ned loves his pond!
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. R loves pretending to be a pirate, so she rustles up a ship and takes her crew on a ride.
Series 5
In a play, hospital doctors fail to cure Alphablock A with a bandage from their BAG. A RAM is no use, a HAT makes A too hot, and a FAN makes her too cold. A NAP helps... but an apple is best!
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. U gets the balloon ride of his life, but he is still unhappy - or so he thinks!
Series 5
Alphablock W finds water for R’s rose in a WET well. He replaces a leaky CAN with a CUP, makes it TIP, drenches the rose, then revives it in the HOT sun. A DOT changes its colour!
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. P, E and N take on a pesky pen, who can draw anything it wants to escape them.
Series 5
Using a HAT and a MUG, Alphablocks H and M build sandcastles. Alphablock I thinks it’s a competition and decides to be the judge.
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. Somehow, P, O and P have popped I's dot, and she is not very happy.
Series 5
Alphablocks C and K want to be the only one to make their sound. C makes CAT and CAP. K makes KID and KIT. They are happy when they realise that they make different words.
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. A makes friends with a cat but soon starts sneezing and bouncing all over.
Series 5
At bedtime, Alphablock P tries to get her pet, Pip, to SIT, relax with a PAT, and SIP a drink from a TAP. Exhausted, she takes a NAP, and Pip falls asleep too... or does she?
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. K can kick but C can't - so it's word-magic-for-goalposts and a kid keeping score.
Series 5
In the Alphablocks’ new play, a giant threatens to topple the town with his exuberant kicking. Can the townsfolk find somewhere for him to play football?
Series 2
The adventures of 26 lively letters who can make words come to life by holding hands. O is fascinated as G grows her green hair into a grassy garden.
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